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D&D 5.2 SRD Spells

Notebook owner: your5e.

Sunbeam

Source: D&D 5.2 SRD Spells

Level 6 Evocation (Cleric, Druid, Sorcerer, Wizard)

  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a magnifying glass)
  • Duration: Concentration, up to 1 minute

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.