Cone of Cold
Source: D&D 5.2 SRD Spells
Level 5 Evocation (Druid, Sorcerer, Wizard)
- Casting Time: Action
- Range: Self
- Components: V, S, M (a small crystal or glass cone)
- Duration: Instantaneous
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a
Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.