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D&D 5.2 SRD Spells

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Cone of Cold

Source: D&D 5.2 SRD Spells

Level 5 Evocation (Druid, Sorcerer, Wizard)

  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a small crystal or glass cone)
  • Duration: Instantaneous

You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a

Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.