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D&D 5.2 SRD Spells

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Shining Smite

Source: D&D 5.2 SRD Spells

Level 2 Transmutation (Paladin)

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.