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D&D 5.2 SRD Spells

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Shatter

Source: D&D 5.2 SRD Spells

Level 2 Evocation (Bard, Sorcerer, Wizard)

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S, M (a chip of mica)
  • Duration: Instantaneous

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.