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D&D 5.2 SRD Spells

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Scorching Ray

Source: D&D 5.2 SRD Spells

Level 2 Evocation (Sorcerer, Wizard)

  • Casting Time: Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.

Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.