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D&D 5.2 SRD Spells

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Magic Weapon

Source: D&D 5.2 SRD Spells

Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard)

  • Casting Time: Bonus Action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.