Magic Weapon
Source: D&D 5.2 SRD Spells
Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard)
- Casting Time: Bonus Action
- Range: Touch
- Components: V, S
- Duration: 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.