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D&D 5.2 SRD Spells

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Dragon's Breath

Source: D&D 5.2 SRD Spells

Level 2 Transmutation (Sorcerer, Wizard)

You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.