Continual Flame
Source: D&D 5.2 SRD Spells
Level 2 Evocation (Cleric, Druid, Wizard)
- Casting Time: Action
- Range: Touch
- Components: V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration: Until dispelled
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.