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D&D 5.2 SRD Spells

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Thunderwave

Source: D&D 5.2 SRD Spells

Level 1 Evocation (Bard, Druid, Sorcerer, Wizard)

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.