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D&D 5.2 SRD Spells

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Ray of Sickness

Source: D&D 5.2 SRD Spells

Level 1 Necromancy (Sorcerer, Wizard)

  • Casting Time: Action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.