Ray of Sickness
Source: D&D 5.2 SRD Spells
Level 1 Necromancy (Sorcerer, Wizard)
- Casting Time: Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.