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D&D 5.2 SRD Spells

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Magic Missile

Source: D&D 5.2 SRD Spells

Level 1 Evocation (Sorcerer, Wizard)

  • Casting Time: Action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instantaneous

You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Using a Higher-Level Spell Slot. The spell creates one more dart for each spell slot level above 1.