Jump
Source: D&D 5.2 SRD Spells
Level 1 Transmutation (Druid, Ranger, Sorcerer, Wizard)
- Casting Time: Bonus Action
- Range: Touch
- Components: V, S, M (a grasshopper's hind leg)
- Duration: 1 minute
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.