Inflict Wounds
Source: D&D 5.2 SRD Spells
Level 1 Necromancy (Cleric)
- Casting Time: Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.