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D&D 5.2 SRD Spells

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False Life

Source: D&D 5.2 SRD Spells

Level 1 Necromancy (Sorcerer, Wizard)

  • Casting Time: Action
  • Range: Self
  • Components: V, S, M (a drop of alcohol)
  • Duration: Instantaneous

You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.