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D&D 5.2 SRD Spells

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Burning Hands

Source: D&D 5.2 SRD Spells

Level 1 Evocation (Sorcerer, Wizard)

  • Casting Time: Action
  • Range: Self
  • Components: V, S
  • Duration: Instantaneous

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren't being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.