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D&D 5.2 SRD Spells

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Resistance

Source: D&D 5.2 SRD Spells

Abjuration Cantrip (Cleric, Druid)

You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn.