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D&D 5.2 SRD Spells

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Chill Touch

Source: D&D 5.2 SRD Spells

Necromancy Cantrip (Sorcerer, Warlock, Wizard)

  • Casting Time: Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).