Chill Touch
Source: D&D 5.2 SRD Spells
Necromancy Cantrip (Sorcerer, Warlock, Wizard)
- Casting Time: Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).