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D&D 5.2 SRD Rules Glossary

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Swimming

Source: D&D 5.2 SRD Rules Glossary

While you're swimming, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). You ignore this extra cost if you have a Swim Speed and use it to swim. At the GM's option, moving any distance in rough water might require a successful DC 15 Strength (Athletics) check.