Rules Glossary
Source: D&D 5.2 SRD Rules Glossary
Glossary Conventions
The glossary uses the following conventions:
- Tags in Brackets. Some entries have a tag in brackets after the entry's name, as in "Attack [Action]." A tag — Action, Area of Effect, Attitude, Condition, or Hazard — indicates that a rule is part of a family of rules. The tags also have glossary entries.
- "You." The game's rules — in this glossary and elsewhere — often talk about something happening to you in the game world. That "you" refers to the creature or object that the rule applies to in a particular moment of play. For example, the "you" in the Prone condition is a creature that currently has that condition.
- "See Also." Some glossary entries include a See also section that points to other entries in the glossary, to other parts of this document, or both.
- No Obsolete Terms. The glossary contains definitions of current rules terms only. If you're looking for a term from an earlier version of the fifth edition rules, consult the index.
- Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.
| Abbreviation | Stands For |
|---|---|
| AC | Armor Class |
| C | Concentration |
| CE | Chaotic Evil |
| CG | Chaotic Good |
| Cha. | Charisma |
| CN | Chaotic Neutral |
| Con. | Constitution |
| CP | Copper Piece(s) |
| CR | Challenge Rating |
| DC | Difficulty Class |
| Dex. | Dexterity |
| EP | Electrum Piece(s) |
| GM | Game Master |
| GP | Gold Piece(s) |
| HP | Hit Point(s) |
| Int. | Intelligence |
| LE | Lawful Evil |
| LG | Lawful Good |
| LN | Lawful Neutral |
| M | Material component |
| N | Neutral |
| NE | Neutral Evil |
| NG | Neutral Good |
| NPC | Nonplayer character |
| PB | Proficiency Bonus |
| PP | Platinum Piece(s) |
| R | Ritual |
| S | Somatic component |
| SP | Silver Piece(s) |
| Str. | Strength |
| V | Verbal component |
| Wis. | Wisdom |
| XP | Experience Point(s) |