Zombie
Source: D&D 5.2 SRD Monsters
Medium Undead, Neutral Evil
- AC 8
- Initiative -2 (8)
- HP 15 (2d8 + 6)
- Speed 20 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 13 | 6 | 16 | 3 | 6 | 5 |
| Modifier | +1 | -2 | +3 | -4 | -2 | -3 |
| Saving Throw | +1 | -2 | +3 | -4 | +0 | -3 |
- Immunities Poison; Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 8
- Languages Understands Common plus one other language but can't speak
- CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.