Winter Wolf
Source: D&D 5.2 SRD Monsters
Large Monstrosity, Neutral Evil
- AC 13
- Initiative +1 (11)
- HP 75 (10d10 + 20)
- Speed 50 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 13 | 14 | 7 | 12 | 8 |
| Modifier | +4 | +1 | +2 | -2 | +1 | -1 |
| Saving Throw | +4 | +1 | +2 | -2 | +1 | -1 |
- Skills Perception +5, Stealth +5
- Immunities Cold
- Senses Passive Perception 15
- Languages Common, Giant
- CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.