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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Winter Wolf

Source: D&D 5.2 SRD Monsters

Large Monstrosity, Neutral Evil

  • AC 13
  • Initiative +1 (11)
  • HP 75 (10d10 + 20)
  • Speed 50 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 13 14 7 12 8
Modifier +4 +1 +2 -2 +1 -1
Saving Throw +4 +1 +2 -2 +1 -1
  • Skills Perception +5, Stealth +5
  • Immunities Cold
  • Senses Passive Perception 15
  • Languages Common, Giant
  • CR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.