Tough Boss
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 16
- Initiative +2 (12)
- HP 82 (11d8 + 33)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 14 | 16 | 11 | 10 | 11 |
| Modifier | +3 | +2 | +3 | +0 | +0 | +0 |
| Saving Throw | +5 | +2 | +5 | +0 | +0 | +2 |
- Gear Chain Mail, Heavy Crossbow, Warhammer
- Senses Passive Perception 10
- Languages Common plus one other language
- CR 4 (XP 1,100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.