Tough
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 12
- Initiative +1 (11)
- HP 32 (5d8 + 10)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 14 | 10 | 10 | 11 |
| Modifier | +2 | +1 | +2 | +0 | +0 | +0 |
| Saving Throw | +2 | +1 | +2 | +0 | +0 | +0 |
- Gear Heavy Crossbow, Leather Armor, Mace
- Senses Passive Perception 10
- Languages Common
- CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.