your5e.com

D&D 5.2 SRD Monsters

Notebook owner: your5e.

Tough

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid, Neutral

  • AC 12
  • Initiative +1 (11)
  • HP 32 (5d8 + 10)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 15 12 14 10 10 11
Modifier +2 +1 +2 +0 +0 +0
Saving Throw +2 +1 +2 +0 +0 +0
  • Gear Heavy Crossbow, Leather Armor, Mace
  • Senses Passive Perception 10
  • Languages Common
  • CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.