your5e.com

D&D 5.2 SRD Monsters

Notebook owner: your5e.

Storm Giant

Source: D&D 5.2 SRD Monsters

Huge Giant, Chaotic Good

  • AC 16
  • Initiative +7 (17)
  • HP 230 (20d12 + 100)
  • Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 29 14 20 16 20 18
Modifier +9 +2 +5 +3 +5 +4
Saving Throw +14 +2 +10 +3 +10 +9
  • Skills Arcana +8, Athletics +14, History +8, Perception +10
  • Resistances Cold
  • Immunities Lightning, Thunder
  • Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
  • Languages Common, Giant
  • CR 13 (XP 10,000; PB +5)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5-6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):