Stone Golem
Source: D&D 5.2 SRD Monsters
Large Construct, Unaligned
- AC 18
- Initiative +3 (13)
- HP 220 (21d10 + 105)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 22 | 9 | 20 | 3 | 11 | 1 |
| Modifier | +6 | -1 | +5 | -4 | +0 | -5 |
| Saving Throw | +6 | -1 | +5 | -4 | +0 | -5 |
- Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Senses Darkvision 120 ft.; Passive Perception 10
- Languages Understands Common plus two other languages but can't speak
- CR 10 (XP 5,900; PB +4)
Traits
Immutable Form. The golem can't shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5-6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).