Stone Giant
Source: D&D 5.2 SRD Monsters
Huge Giant, Neutral
- AC 17
- Initiative +5 (15)
- HP 126 (11d12 + 55)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 23 | 15 | 20 | 10 | 12 | 9 |
| Modifier | +6 | +2 | +5 | +0 | +1 | -1 |
| Saving Throw | +6 | +5 | +8 | +0 | +4 | -1 |
- Skills Athletics +12, Perception +4, Stealth +5
- Senses Darkvision 60 ft.; Passive Perception 14
- Languages Giant
- CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Reactions
Deflect Missile (Recharge 5-6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack's force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.