Steam Mephit
Source: D&D 5.2 SRD Monsters
Small Elemental, Neutral Evil
- AC 10
- Initiative +0 (10)
- HP 17 (5d6)
- Speed 30 ft., Fly 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 5 | 11 | 10 | 11 | 10 | 12 |
| Modifier | -3 | +0 | +0 | +0 | +0 | +1 |
| Saving Throw | -3 | +0 | +0 | +0 | +0 | +1 |
- Skills Stealth +2
- Immunities Fire, Poison; Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Primordial (Aquan, Ignan)
- CR 1/4 (XP 50; PB +2)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.