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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Steam Mephit

Source: D&D 5.2 SRD Monsters

Small Elemental, Neutral Evil

  • AC 10
  • Initiative +0 (10)
  • HP 17 (5d6)
  • Speed 30 ft., Fly 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 5 11 10 11 10 12
Modifier -3 +0 +0 +0 +0 +1
Saving Throw -3 +0 +0 +0 +0 +1

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.