Spy
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 12
- Initiative +4 (14)
- HP 27 (6d8)
- Speed 30 ft., Climb 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 15 | 10 | 12 | 14 | 16 |
| Modifier | +0 | +2 | +0 | +1 | +2 | +3 |
| Saving Throw | +0 | +2 | +0 | +1 | +2 | +3 |
- Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
- Gear Hand Crossbow, Shortsword, Thieves' Tools
- Senses Passive Perception 16
- Languages Common plus one other language
- CR 1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.