Spirit Naga
Source: D&D 5.2 SRD Monsters
Large Fiend, Chaotic Evil
- AC 17
- Initiative +3 (13)
- HP 135 (18d10 + 36)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 17 | 14 | 16 | 15 | 16 |
| Modifier | +4 | +3 | +2 | +3 | +2 | +3 |
| Saving Throw | +4 | +6 | +5 | +3 | +5 | +6 |
- Immunities Poison; Charmed, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 12
- Languages Abyssal, Common
- CR 8 (XP 3,900; PB +3)
Traits
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
- 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)