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D&D 5.2 SRD Monsters

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Spirit Naga

Source: D&D 5.2 SRD Monsters

Large Fiend, Chaotic Evil

  • AC 17
  • Initiative +3 (13)
  • HP 135 (18d10 + 36)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 17 14 16 15 16
Modifier +4 +3 +2 +3 +2 +3
Saving Throw +4 +6 +5 +3 +5 +6

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):