your5e.com

D&D 5.2 SRD Monsters

Notebook owner: your5e.

Sphinx of Wonder

Source: D&D 5.2 SRD Monsters

Tiny Celestial, Lawful Good

  • AC 13
  • Initiative +3 (13)
  • HP 24 (7d4 + 7)
  • Speed 20 ft., Fly 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 6 17 13 15 12 11
Modifier -2 +3 +1 +2 +1 +0
Saving Throw -2 +3 +1 +2 +1 +0
  • Skills Arcana +4, Religion +4, Stealth +5
  • Resistances Necrotic, Psychic, Radiant
  • Senses Darkvision 60 ft.; Passive Perception 11
  • Languages Celestial, Common
  • CR 1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.