Sphinx of Wonder
Source: D&D 5.2 SRD Monsters
Tiny Celestial, Lawful Good
- AC 13
- Initiative +3 (13)
- HP 24 (7d4 + 7)
- Speed 20 ft., Fly 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 6 | 17 | 13 | 15 | 12 | 11 |
| Modifier | -2 | +3 | +1 | +2 | +1 | +0 |
| Saving Throw | -2 | +3 | +1 | +2 | +1 | +0 |
- Skills Arcana +4, Religion +4, Stealth +5
- Resistances Necrotic, Psychic, Radiant
- Senses Darkvision 60 ft.; Passive Perception 11
- Languages Celestial, Common
- CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.