Specter
Source: D&D 5.2 SRD Monsters
Medium Undead, Chaotic Evil
- AC 12
- Initiative +2 (12)
- HP 22 (5d8)
- Speed 30 ft., Fly 50 ft. (hover)
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 1 | 14 | 11 | 10 | 10 | 11 |
| Modifier | -5 | +2 | +0 | +0 | +0 | +0 |
| Saving Throw | -5 | +2 | +0 | +0 | +0 | +0 |
- Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
- Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Understands Common plus one other language but can't speak
- CR 1 (XP 200; PB +2)
Traits
Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.