Shadow
Source: D&D 5.2 SRD Monsters
Medium Undead, Chaotic Evil
- AC 12
- Initiative +2 (12)
- HP 27 (5d8 + 5)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 13 | 6 | 10 | 8 |
| Modifier | -2 | +2 | +1 | -2 | +0 | -1 |
| Saving Throw | -2 | +2 | +1 | -2 | +0 | -1 |
- Skills Stealth +6
- Vulnerabilities Radiant
- Resistances Acid, Cold, Fire, Lightning, Thunder
- Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages None
- CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.