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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Satyr

Source: D&D 5.2 SRD Monsters

Medium Fey, Chaotic Neutral

  • AC 13
  • Initiative +3 (13)
  • HP 31 (7d8)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 12 16 11 12 10 14
Modifier +1 +3 +0 +1 +0 +2
Saving Throw +1 +3 +0 +1 +0 +2
  • Skills Perception +2, Performance +6, Stealth +5
  • Senses Passive Perception 12
  • Languages Common, Elvish, Sylvan
  • CR 1/2 (XP 100; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.