Satyr
Source: D&D 5.2 SRD Monsters
Medium Fey, Chaotic Neutral
- AC 13
- Initiative +3 (13)
- HP 31 (7d8)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 12 | 16 | 11 | 12 | 10 | 14 |
| Modifier | +1 | +3 | +0 | +1 | +0 | +2 |
| Saving Throw | +1 | +3 | +0 | +1 | +0 | +2 |
- Skills Perception +2, Performance +6, Stealth +5
- Senses Passive Perception 12
- Languages Common, Elvish, Sylvan
- CR 1/2 (XP 100; PB +2)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.