your5e.com

D&D 5.2 SRD Monsters

Notebook owner: your5e.

Salamander

Source: D&D 5.2 SRD Monsters

Large Elemental, Neutral Evil

  • AC 15
  • Initiative +2 (12)
  • HP 90 (12d10 + 24)
  • Speed 30 ft., Climb 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 14 15 11 10 12
Modifier +4 +2 +2 +0 +0 +1
Saving Throw +4 +2 +2 +0 +0 +1

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.