Salamander
Source: D&D 5.2 SRD Monsters
Large Elemental, Neutral Evil
- AC 15
- Initiative +2 (12)
- HP 90 (12d10 + 24)
- Speed 30 ft., Climb 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 15 | 11 | 10 | 12 |
| Modifier | +4 | +2 | +2 | +0 | +0 | +1 |
| Saving Throw | +4 | +2 | +2 | +0 | +0 | +1 |
- Vulnerabilities Cold
- Immunities Fire
- Senses Darkvision 60 ft.; Passive Perception 10
- Languages Primordial (Ignan)
- CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.