Reef Shark
Source: D&D 5.2 SRD Monsters
Medium Beast, Unaligned
- AC 12
- Initiative +2 (12)
- HP 22 (4d8 + 4)
- Speed 5 ft., Swim 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 14 | 15 | 13 | 1 | 10 | 4 |
| Modifier | +2 | +2 | +1 | -5 | +0 | -3 |
| Saving Throw | +2 | +2 | +1 | -5 | +0 | -3 |
- Skills Perception +2
- Senses Blindsight 30 ft.; Passive Perception 12
- Languages None
- CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.