Priest
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid (Cleric), Neutral
- AC 13
- Initiative +0 (10)
- HP 38 (7d8 + 7)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 10 | 12 | 13 | 16 | 13 |
| Modifier | +3 | +0 | +1 | +1 | +3 | +1 |
| Saving Throw | +3 | +0 | +1 | +1 | +3 | +1 |
- Skills Medicine +7, Perception +5, Religion +5
- Gear Chain Shirt, Holy Symbol, Mace
- Senses Passive Perception 15
- Languages Common plus one other language
- CR 2 (XP 450; PB +2)
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At Will: Light, Thaumaturgy
- 1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.