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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Priest

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid (Cleric), Neutral

  • AC 13
  • Initiative +0 (10)
  • HP 38 (7d8 + 7)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 10 12 13 16 13
Modifier +3 +0 +1 +1 +3 +1
Saving Throw +3 +0 +1 +1 +3 +1
  • Skills Medicine +7, Perception +5, Religion +5
  • Gear Chain Shirt, Holy Symbol, Mace
  • Senses Passive Perception 15
  • Languages Common plus one other language
  • CR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.