Pirate
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 14
- Initiative +5 (15)
- HP 33 (6d8 + 6)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 16 | 12 | 8 | 12 | 14 |
| Modifier | +0 | +3 | +1 | -1 | +1 | +2 |
| Saving Throw | +0 | +5 | +1 | -1 | +1 | +4 |
- Gear Daggers (6), Leather Armor
- Senses Passive Perception 11
- Languages Common plus one other language
- CR 1 (XP 200; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.