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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Pirate

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid, Neutral

  • AC 14
  • Initiative +5 (15)
  • HP 33 (6d8 + 6)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 10 16 12 8 12 14
Modifier +0 +3 +1 -1 +1 +2
Saving Throw +0 +5 +1 -1 +1 +4
  • Gear Daggers (6), Leather Armor
  • Senses Passive Perception 11
  • Languages Common plus one other language
  • CR 1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.