Octopus
Source: D&D 5.2 SRD Monsters
Small Beast, Unaligned
- AC 12
- Initiative +2 (12)
- HP 3 (1d6)
- Speed 5 ft., Swim 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 4 | 15 | 11 | 3 | 10 | 4 |
| Modifier | -3 | +2 | +0 | -4 | +0 | -3 |
| Saving Throw | -3 | +2 | +0 | -4 | +0 | -3 |
- Skills Perception +2, Stealth +6
- Senses Darkvision 30 ft.; Passive Perception 12
- Languages None
- CR 0 (XP 10; PB +2)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.