Nightmare
Source: D&D 5.2 SRD Monsters
Large Fiend, Neutral Evil
- AC 13
- Initiative +2 (12)
- HP 68 (8d10 + 24)
- Speed 60 ft., Fly 90 ft. (hover)
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 16 | 10 | 13 | 15 |
| Modifier | +4 | +2 | +3 | +0 | +1 | +2 |
| Saving Throw | +4 | +2 | +3 | +0 | +1 | +2 |
- Immunities Fire
- Senses Passive Perception 11
- Languages Understands Abyssal, Common, and Infernal but can't speak
- CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10 foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.