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D&D 5.2 SRD Monsters

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Nightmare

Source: D&D 5.2 SRD Monsters

Large Fiend, Neutral Evil

  • AC 13
  • Initiative +2 (12)
  • HP 68 (8d10 + 24)
  • Speed 60 ft., Fly 90 ft. (hover)
Str. Dex. Con. Int. Wis. Cha.
Score 18 15 16 10 13 15
Modifier +4 +2 +3 +0 +1 +2
Saving Throw +4 +2 +3 +0 +1 +2
  • Immunities Fire
  • Senses Passive Perception 11
  • Languages Understands Abyssal, Common, and Infernal but can't speak
  • CR 3 (XP 700; PB +2)

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10 foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.