Mummy
Source: D&D 5.2 SRD Monsters
Medium or Small Undead, Lawful Evil
- AC 11
- Initiative -1 (9)
- HP 58 (9d8 + 18)
- Speed 20 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 8 | 15 | 6 | 12 | 12 |
| Modifier | +3 | -1 | +2 | -2 | +1 | +1 |
| Saving Throw | +3 | -1 | +2 | -2 | +3 | +1 |
- Vulnerabilities Fire
- Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 11
- Languages Common plus two other languages
- CR 3 (XP 700; PB +2)
Actions
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.