Minotaur Skeleton
Source: D&D 5.2 SRD Monsters
Large Undead, Lawful Evil
- AC 12
- Initiative +0 (10)
- HP 45 (6d10 + 12)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 15 | 6 | 8 | 5 |
| Modifier | +4 | +0 | +2 | -2 | -1 | -3 |
| Saving Throw | +4 | +0 | +2 | -2 | -1 | -3 |
- Vulnerabilities Bludgeoning
- Immunities Poison; Exhaustion, Poisoned
- Senses Darkvision 60 ft.; Passive Perception 9
- Languages Understands Abyssal but can't speak
- CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.