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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Minotaur of Baphomet

Source: D&D 5.2 SRD Monsters

Large Monstrosity, Chaotic Evil

  • AC 14
  • Initiative +0 (10)
  • HP 85 (10d10 + 30)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 11 16 6 16 9
Modifier +4 +0 +3 -2 +3 -1
Saving Throw +4 +0 +3 -2 +3 -1

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.