Minotaur of Baphomet
Source: D&D 5.2 SRD Monsters
Large Monstrosity, Chaotic Evil
- AC 14
- Initiative +0 (10)
- HP 85 (10d10 + 30)
- Speed 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 18 | 11 | 16 | 6 | 16 | 9 |
| Modifier | +4 | +0 | +3 | -2 | +3 | -1 |
| Saving Throw | +4 | +0 | +3 | -2 | +3 | -1 |
- Skills Perception +7, Survival +7
- Senses Darkvision 60 ft.; Passive Perception 17
- Languages Abyssal
- CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.