Mimic
Source: D&D 5.2 SRD Monsters
Medium Monstrosity, Neutral
- AC 12
- Initiative +3 (13)
- HP 58 (9d8 + 18)
- Speed 20 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 17 | 12 | 15 | 5 | 13 | 8 |
| Modifier | +3 | +1 | +2 | -3 | +1 | -1 |
| Saving Throw | +3 | +1 | +2 | -3 | +1 | -1 |
- Skills Stealth +5
- Immunities Acid; Prone
- Senses Darkvision 60 ft.; Passive Perception 11
- Languages None
- CR 2 (XP 450; PB +2)
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage — or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic — plus 4 (1d8) Acid damage.
Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.