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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Merrow

Source: D&D 5.2 SRD Monsters

Large Monstrosity, Chaotic Evil

  • AC 13
  • Initiative +2 (12)
  • HP 45 (6d10 + 12)
  • Speed 10 ft., Swim 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 18 15 15 8 10 9
Modifier +4 +2 +2 -1 +0 -1
Saving Throw +4 +2 +2 -1 +0 -1

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.