Merfolk Skirmisher
Source: D&D 5.2 SRD Monsters
Medium Elemental, Neutral
- AC 11
- Initiative +1 (11)
- HP 11 (2d8 + 2)
- Speed 10 ft., Swim 40 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 13 | 12 | 11 | 14 | 12 |
| Modifier | +0 | +1 | +1 | +0 | +2 | +1 |
| Saving Throw | +0 | +1 | +1 | +0 | +2 | +1 |
- Senses Passive Perception 12
- Languages Common, Primordial (Aquan)
- CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.