Medusa
Source: D&D 5.2 SRD Monsters
Medium Monstrosity, Lawful Evil
- AC 15
- Initiative +6 (16)
- HP 127 (17d8 + 51)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 17 | 16 | 12 | 13 | 15 |
| Modifier | +0 | +3 | +3 | +1 | +1 | +2 |
| Saving Throw | +0 | +3 | +3 | +1 | +4 | +2 |
- Skills Deception +5, Perception +4, Stealth +6
- Senses Darkvision 150 ft.; Passive Perception 14
- Languages Common plus one other language
- CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Bonus Actions
Petrifying Gaze (Recharge 5-6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.