Mage
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid (Wizard), Neutral
- AC 15
- Initiative +2 (12)
- HP 81 (18d8)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 9 | 14 | 11 | 17 | 12 | 11 |
| Modifier | -1 | +2 | +0 | +3 | +1 | +0 |
| Saving Throw | -1 | +2 | +0 | +6 | +4 | +0 |
- Skills Arcana +6, History +6, Perception +4
- Gear Wand
- Senses Passive Perception 14
- Languages Common plus three other languages
- CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The mage makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
- 2/Day Each: Fireball (level 4 version), Invisibility
- 1/Day Each: Cone of Cold, Fly
Bonus Actions
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.