Lemure
Source: D&D 5.2 SRD Monsters
Medium Fiend (Devil), Lawful Evil
- AC 9
- Initiative -3 (7)
- HP 9 (2d8)
- Speed 20 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 10 | 5 | 11 | 1 | 11 | 3 |
| Modifier | +0 | -3 | +0 | -5 | +0 | -4 |
| Saving Throw | +0 | -3 | +0 | -5 | +0 | -4 |
- Resistances Cold
- Immunities Fire, Poison; Charmed, Frightened, Poisoned
- Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
- Languages Understands Infernal but can't speak
- CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.