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D&D 5.2 SRD Monsters

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Lamia

Source: D&D 5.2 SRD Monsters

Large Fiend, Chaotic Evil

  • AC 13
  • Initiative +1 (11)
  • HP 97 (13d10 + 26)
  • Speed 40 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 13 15 14 15 16
Modifier +3 +1 +2 +2 +2 +3
Saving Throw +3 +1 +2 +2 +2 +3
  • Skills Deception +7, Insight +4, Stealth +5
  • Senses Darkvision 60 ft.; Passive Perception 12
  • Languages Abyssal, Common
  • CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.