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D&D 5.2 SRD Monsters

Notebook owner: your5e.

Knight

Source: D&D 5.2 SRD Monsters

Medium or Small Humanoid, Neutral

  • AC 18
  • Initiative +0 (10)
  • HP 52 (8d8 + 16)
  • Speed 30 ft.
Str. Dex. Con. Int. Wis. Cha.
Score 16 11 14 11 11 15
Modifier +3 +0 +2 +0 +0 +2
Saving Throw +3 +0 +4 +0 +2 +2
  • Immunities Frightened
  • Gear Greatsword, Heavy Crossbow, Plate Armor
  • Senses Passive Perception 10
  • Languages Common plus one other language
  • CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.