Knight
Source: D&D 5.2 SRD Monsters
Medium or Small Humanoid, Neutral
- AC 18
- Initiative +0 (10)
- HP 52 (8d8 + 16)
- Speed 30 ft.
| Str. | Dex. | Con. | Int. | Wis. | Cha. | |
|---|---|---|---|---|---|---|
| Score | 16 | 11 | 14 | 11 | 11 | 15 |
| Modifier | +3 | +0 | +2 | +0 | +0 | +2 |
| Saving Throw | +3 | +0 | +4 | +0 | +2 | +2 |
- Immunities Frightened
- Gear Greatsword, Heavy Crossbow, Plate Armor
- Senses Passive Perception 10
- Languages Common plus one other language
- CR 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.